Which Class Should You Level First?
A practical class picker for launch: leveling speed, group demand, gear competition, and the role you will actually enjoy at 60.
Guides
Short, decision-focused guides instead of ten-thousand-word everything-pages. Each one states when it was last checked and how confident we are in the data.
A practical class picker for launch: leveling speed, group demand, gear competition, and the role you will actually enjoy at 60.
The leveling route from 20 to 60 by faction and zone band, with the dungeon checkpoints that actually save time — and the launch-week traps.
Starting zones by race, the level-10 meetup, and the 10–20 push through Westfall or the Barrens — plus the bottlenecks nobody warns you about.
Four rulesets, faction locks, and the level-10 meetup point — the decisions that are painful to undo after launch.
A minimal addon stack for launch week: quest tracking, bags, unit frames, meters, and the one rule that keeps you from breaking your UI.
Nobody has gold on launch week. Here is what players will pay for, which profession turns materials into margin, and the auction errors that eat your first hundred gold.
Forever goes live November 4 at 3 PM PT. Launch times by region, what the stress test showed, and the answers people search for on day one.
Two talent configurations from level 40 means one character can solo and group. How to plan the second spec before you get there.
Which two professions to level first, what actually sells on day one, and the secondary skills your group needs before the first dungeon.
Imported · Sargeras
Eight full Forever guides: class quests, crafting speed gear, PvP ranks, and hidden books.
Next up
Hardcore preparation, pre-raid best-in-slot per class, addon compatibility, and gold routes for the first auction house reset. The roadmap lives on the about page.