Dungeons & raids

The ladder from Ragefire to Naxxramas

Level bands and a one-line purpose for every dungeon and raid. Bands follow the Classic baseline; confirm exact requirements in-game once the realms open.

1–20 · Starter dungeons20–40 · Mid-level wings40–55 · Pre-raid climb55–60 · The pre-raid wall60 · Raids

5-player

Dungeons

Search loot →
DungeonLevel bandWhat it is for
Ragefire Chasm13–18The Horde's first dungeon, beneath Orgrimmar. Quick XP, quick gear.
Wailing Caverns17–24A druidic maze in the Barrens. Long walk, strong early drops.
The Deadmines17–26Defias hideout under Westfall — the Alliance's first real dungeon.
Shadowfang Keep22–30Worgen fortress in Silverpine. Excellent early caster loot.
Blackfathom Deeps24–32Twilight's Hammer cult in Ashenvale. Bring water breathing.
The Stockade24–32Stormwind's prison riot. Fast, dense pulls, easy group finder.
Gnomeregan29–38Radiation and troggs. Skippable, but the caster loot is real.
Razorfen Kraul30–40Quillboar tunnels in the Barrens. Compact and efficient.
Scarlet Monastery34–45Four wings. The fastest XP in the 30s if your group can chain pulls.
Uldaman42–52Titan ruins in the Badlands. Long, but the quest rewards are worth it.
Zul'Farrak44–54Desert troll city with the famous stairs event. Great XP per hour.
Maraudon46–55Centaur princess and strong caster loot. The princess run is a staple.
The Temple of Atal'Hakkar50–60The Sunken Temple. Class quests and a classic 'one more boss' layout.
Blackrock Depths52–60The mega-dungeon. BRD runs define pre-raid gearing — and the Ironfoe chase.
Lower Blackrock Spire55–60First half of the Spire. Fast runs, solid pre-raid drops.
Upper Blackrock Spire58–60Dal'Rend, Rend Blackhand, and the last pre-raid wall before Molten Core.
Dire Maul55–60Three wings — east, west, north. Tribute runs are the classic money maker.
Stratholme58–60Undead city. Baron runs for the mount; living side for quests.
Scholomance58–60Necromancer school. Class books and caster loot.

40-player (and 20-player)

Raids

Tier order, Classic baseline
  • Molten Core

    The first raid tier. Fire resistance gear and attunement drama.

    60
  • Onyxia's Lair

    One boss, one legendary head. The classic raid night warm-up.

    60
  • Blackwing Lair

    Nefarian's lair. Suppression rooms and the Razorgore dance.

    60
  • Zul'Gurub

    20-man troll raid with the Hakkar fight and reputation rewards.

    60
  • Ruins of Ahn'Qiraj

    The 20-man AQ raid. Fast, tuned for alt-friendly gearing.

    60
  • Temple of Ahn'Qiraj

    The 40-man AQ raid. C'Thun is the wall that defines the tier.

    60
  • Naxxramas

    The final Classic raid. Four wings, Kel'Thuzad, and the hardest gear check.

    60